Designer, Craftsman

UI Design Project - Temenos Menus

For this portion of the design of Temenos, I created the Menu UI to reflect the color palette and feeling of the game. I used Adobe Illustrator and Unity to create everything seen here as well as a Credits screen, which is unfinished and will remain that way until the ending of the project.

As the player mouses over different options of the menu, different swells of the ocean rise up and start animating, a clear sound feedback sound plays, and a clear visual highlight appears around the option.

Upon selecting an option on this menu, the camera either pans towards the island and fades to white, or it pans down under the ocean where different parts of the ocean environment house animated screens. Just below the waves and close to the surface of the water is the unpictured credits screen. Sunlight streams through the water and animates while the full list of all contributors is visible to the user.

In the options screen, the player continues further down into the water towards the darker parts of the ocean. Sliders, visual highlights illuminate selected options, and SFX feedback plays as the user adjusts the limited settings to their preferences.